
- Game maker studio sonic fan games full#
- Game maker studio sonic fan games software#
Not leave room for erroneous layer changing object placements. Landed on from underneath a staple platformer feature.) Easily placed and does Floor Over Floor (FoFs) surface type (Platforms that can be jumped over, or.Crawlspace surface type (Allows for crawling inside 16 pixel tall spaces.).Movement streamlined, space conscious, and easy. Specific song playback is determined by the digit used in the room name no.
Game maker studio sonic fan games full#
Full sound playback through SuperSound Library 3.4 (Allows easy game programĬompatibility for Windows 8 and WINE under Linux.). EntireĮngine is carefully timed around this and allows for split-screen expansion. Basic program optimization such as Instance activation/deactivation. Complete dancing system and dance step recording for recognizing specifically. Rudimentary video display options (Fullscreen toggle and window scaling.). Simplistic camera jarring system for explosions and heavy attacks. Smooth horizontal and vertical moving platform support. Multi-hit attack system, allowing pain to be stacked against enemies during. Frame-specific attack triggers and coded collision boxes. Three-way branching room system for overworld exploration. Input support for both keyboard controls and the first joystick plugged into. Fully working in-game shop NPC with GUI menu. HUB World support stringing half a dozen stores together. The NPC objects' end, besides their own text strings. Fully working text box, and scrolling text. Flexible Heart meter script for displaying on-screen heart containers.
12 fully usable attack and healing items, as well as unique quantities for. Full-fledged equipment screen and 3x4 grid fully pauses outside movement. More complex additions allow for greater timing betweenĪnimations, and reverse animation playback. Simple to use animation system, closely written in tandem with character. Removals, increasing the player's durability. Armor upgrades supported, allowing damage to be stacked between heart point. Triggered or disabled without additional code. Support of day and night cycle asset loading and transitions. Easy variable jump height code, allowing more precisely timed jumps. Flexible collision physics for flat and sloped surfaces (Independent ofĬharacter movement systems, and fully modifiable.).
Tile-based collision checking for Spider form, removing the need for object. Six playable character forms : Human, Monkey, Elephant, Spider, Harpy, and Mermaid. Unique movement systems for six playable characters. ONLY CLICK IF YOU'D RATHER NOT FIND THIS SECRET YOURSELF: The example areas cover Scuttle Town's Hub, a cave, the entrance to Scuttle Town, Scarecrow Fields, as well as a totally new dock area to swim with the mermaid form, so that's lots of areas to play around in! All the animal forms are in too, (Including the Mermaid Form from Risky's Revenge.) even the day/night cycle and shop keeper works.
Shantae and all relatedĮlements are trademarks of Matt Bozon, 1996-2013 all rights reserved. Used in Shantae was developed by Ministry of Thought. Sale and reproduction on the Gameboy Color by Nintendo.
Game maker studio sonic fan games software#
Larger screen resolution, or even new animal transformations and enemies.)Īll artwork, animations, sound effects, music, dialogue text, scenario settingĪnd the original software are products of WayForward Technologies, licensed for (Including but not limited to : smaller text fonts, more available hearts, a Repurpose it for new and exciting experiences, they can simply use this engine,Īnd easily modify or improve it, to suit their game scenario's traits. Instead of requiring players to reverse-engineer the original game engine to This engine may also serve a purpose in the case of user-developed fan games. Use only your own artwork, characters, gameĭesign mannerisms, and audio assets for original game projects. Studied and learned from, not copied, and the same applies to the original (See dance-activated animal transformations,Īnd animal forms.) Distinctive functions of the original game should only be Should this open-ended game engine be used in original game projects, it mustīe stripped of hallmark features. Project was intended to be a learning experience, and may help intermediates orīeginners with various coding models and systems in their own games. This engine is an unofficial recreation of the original platformer's engine,Īnd is designed to accurately document and emulate its original behaviors. Self-published by WayForward on the 3DS Virtual Console on July 18th, 2013. June 2nd, 2002, is developed by WayForward Technologies, and was eventually The original Shantae release, published by CAPCOM for the Gameboy Color in